Kubla Cubed User Manual


Overview

The shading schemes used to display the terrain and earthworks can be fully customised. The Display menu contains options for editing the shading schemes for terrain levels, earthworks differences and earthworks levels. Each earthworks display mode uses different shading schemes:

A shading scheme is made up of a table of colours with corresponding values . There is a library of these colour tables to choose from and a shading scheme's colour table can be changed by selecting a different one from a drop-down box . You can manage the library of colour tables by deleting those that are no longer needed as well as creating and amending existing ones with the Edit or Edit Copy buttons .

On the hand side of a shading scheme tab are options for controlling the way the colour table is applied to a surface (i.e. the existing terrain or earthworks). When you select different options the diagram updates to show where on the surface the colours will be displayed.

Apply Colours Using This is where the method by which the colour table is applied to the surface is chosen. The two methods are:

Shading There are two different shading options Blended and Discrete. When blended is selected the surface is shaded by smoothly interpolating between the colours in the colour table. With discrete shading colours are not blended, resulting in discrete blocks of the same colour. See the image below for an illustration of the difference between these two shading modes.

A consequence of using an absolute scheme with discrete shading is that the last colour in the table will not be used. This is because the first two values are used for the range of the first colour, the second and third for the next and so on, resulting in the last colour being redundant. In relative mode the values are adjusted to make use of all the colours in the table.

Zero Lock It is often a requirement when shading a surface that a particular colour is locked to zero. For instance, when shading terrain you might want a colour locked at zero to indicate the difference between land and sea, or to show the areas on a platform in different colours for cut and fill (in difference shading mode). With absolute shading schemes this is simply a matter of setting a colour value to zero. However, with relative shading it is a little more complicated, as the 'zero' value will be move as it is scaled to fit the surface being shaded.

To resolve this there is a zero lock feature that locks any colour with a value of zero to zero on the surface. The two different zero lock options are:

Learn about the shading scheme options in our video Adjusting Shading of Surfaces which includes a demonstration on creating your own custom shading schemes.