Kubla Cubed User Manual


Colour Keys

The shading schemes used to display the terrain and earthworks are customisable by the user. Kubla Cubed comes with a number of pre-set colour tables with options for user customisation, such as choosing between discrete and beleded shading.

Additionally, users have the capability to generate their own colour tables for fully customised output.

The shading schemes used to display the terrain and earthworks can be fully customised. The 'Colours' menu provides options for editing the shading schemes for 'Ground Levels', 'Proposed Levels', and 'Proposed Cut & Fill'. Each earthworks display mode uses different shading schemes:

A shading scheme consists of a table of colours with corresponding values . There is a library of these colour tables to choose from, and a shading scheme's colour table can be changed by selecting a different one from a drop-down box . You can manage the library of colour tables by deleting those that are no longer needed, as well as creating and amending existing ones with the Edit or Edit Copy buttons .

On the right-hand side of a shading scheme tab, there are options for controlling the way the colour table is applied to a surface (i.e. the existing ground or earthworks). When you select different options, the diagram updates to display where on the surface the colours will be applied.

Apply Colours Using - This is where the method for applying the colour table to the surface is chosen. The two methods are:

Shading - There are two different shading options: Discrete and Blended. With Discrete shading, colours are not blended, resulting in discrete blocks of the same colour. When Blended is selected, the surface is shaded by smoothly interpolating between the colours in the colour table. See the image below for an illustration of the difference between these two shading modes.

A consequence of using an absolute scheme with discrete shading is that the last colour in the table will not be used. This is because the first two values are used for the range of the first colour, the second and third for the next, and so on, resulting in the last colour being redundant. In relative mode, the values are adjusted to make use of all the colours in the table.

Zero Lock - When shading a surface, it's often necessary to lock a particular colour to zero. For example, when shading terrain, you might want a colour locked at zero to indicate the difference between land and sea, or to show the areas on a platform in different colours for cut and fill (in difference shading mode). With absolute shading schemes, this is simply a matter of setting a colour value to zero. However, with relative shading, it is a little more complex, as the 'zero' value moves as it scales to fit the surface being shaded.

To resolve this, there is a zero lock feature that locks any colour with a value of zero to zero on the surface. The two different zero lock options are:


Learn about the shading scheme options in our video Adjusting Shading of Surfaces, featuring a demonstration on creating custom schemes.